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Call of Duty: Vanguard has added a lot of new mechanics to the series, and some of them are going to be annoying in Warzone. The game features a return to WW2 in the campaign, a zombies mode developed separately by Treyarch, and the classic Call of Duty multiplayer experience comes with lots of changes and improvements. Vanguard's multiplayer sends fans back into WW2 combat with 20 multiplayer maps and over 30 classic weapons to use.
Some fans of the Call of Duty battle royale Warzone have become frustrated in recent months with the game, as hackers still run rampant and the most recent update is being pulled due to game crashes. Thankfully, Vanguard and Warzone season one is arriving in December after a small delay and will integrate the two games and add the new Caldera Pacific map. The integration will give players the opportunity to use the Vanguard weapons in Warzone, presenting a very different challenge compared to the previous seasons.
The integration between the two games will make huge changes to Warzone, most of them positive. The best change comes in the addition of the RICOCHET anti-cheat software which should permanently ban all of the cheaters who ruin people's games. The new map and weapons will make the game feel brand-new for players who are sick of navigating Verdansk and hopefully entice new players too. There are some mechanics, however, added in Vanguard that will come to Warzone which could quickly become very frustrating and detract from the overall experience.
One of the big gameplay changes CoD: Vanguard made was the introduction of destructible environments, but these might not translate well into Warzone. Generally, the destructible environments work well in Vanguard. They stand out from the rest of the environment, often as partially-broken wooden walls or floorboards, and can be destroyed from either side. They can be useful in respawn game modes like Team Deathmatch and Domination, but in more tactical game modes like Search and Destroy can quickly become annoying and make maps one-sided depending on which side gets the spawn with the most breakable walls.
In Warzone, knowing where the enemies are is crucial to winning the game. It is already difficult in Verdansk to always know where players are being shot from, often hiding behind trees or mounting in windows. The destructible mechanics in Vanguard can create tiny sightlines in walls that let the player see through it without exposing any of their body, if this is the case in Warzone it is going to get harder for players to see who is shooting them. It could get worse, too, if the destructible walls hide the glint that sniper scopes have in Warzone, then players could quickly find themselves knocked with no idea where the sniper was.
Call of Duty: Modern Warfare brought mounting to the game, and Vanguard's blind fire mechanic has taken that a step further. Mounting is a frustrating mechanic to deal with in Warzone, as it allows players to place their gun on a surface and fire it with almost no recoil. The enemy who is being shot at can only see the mounted player's head, resulting in mounted players always having an advantage in gunfights. Good players can quickly dispatch mounted players with a well-placed sniper shot, but overall it pays off to find somewhere to mount and hold that position.
Vanguard has mounting and sliding in it after Black Ops: Cold War removed the former in its multiplayer. Developer Sledgehammer Games decided to take it a step further, however, and add the blind fire mechanic, which lets players shoot their gun over or around a piece of cover without exposing any of their bodies. This could quickly become very frustrating in Warzone, as the new Caldera map looks to have lots of small houses and places for close encounters. Players being able to shoot guns with 100-round magazines without showing themselves could make those close-quarter engagements frustrating for people trying to move around the map.
The gunsmith in CoD: Vanguard added lots of weapon attachments changes, and some of these combinations are already problematic. One of the attachment sections is weapon Proficiency, which directly changes the performance of a weapon. One of these proficiencies is 'Vital', which increases the area on an enemy's body that counts as a headshot. This has already become controversial in Vanguard multiplayer, with players making gun builds that create fully automatic one or two-shot weapons in non-hardcore modes.
The effect of the Vital Proficiency could get worse in Warzone, with the use of the stopping power rounds upgrade that players can obtain from the loot chests throughout the map. The time-to-kill in Warzone is already high, with most guns killing in 6 to 8 shots against fully armored opponents. Combining stopping power with an attachment that increases the chance to get damage multipliers could end up with lots of different non-sniper weapons being able to down a player in one or two shots, making the TTK in Warzone even more unforgiving. Eventually, Warzone will have to figure out a way to balance out the huge amount of combinations available to players to keep the skill gap relatively high.
The first few seasons of Warzone were dominated by explosives and fire-shooting shotguns, and that could be the case again with Vanguard. Players in the early days of Warzone are probably still haunted by the R9-0 shotgun with the 'dragons breath' rounds that incinerated players, downing them in two shots from a ridiculous range. After a lot of nerfs, fire shotguns eventually went away and SMGs have dominated the close-range meta since, but shotguns have started to become popular again especially on rebirth island.
Since the release of Sledgehammer's newest Call of Duty, fire shotguns are back and already causing players headaches as they try and level up their guns playing Das Haus and the Vanguard Shipment maps. The combat shotgun can be equipped with a huge magazine, range-increasing barrels, and incendiary rounds. The result is a one-shot killing machine, that in the early days of integration a lot of players will lean on to gain a close-range advantage while they learn the layout of the map. It could get worse, too, as non-shotgun weapons can also have incendiary rounds. Players might be getting burned alive a lot in the early part of Warzone and Vanguard season one.
Call of Duty: Vanguard is going to make a lot of changes to Warzone in season one and some of them are going to be annoying. While players are learning how to master the new Caldera Pacific map in Warzone, they will be making the most of the overpowered weapon attachments, hiding behind breakable walls, and blind firing over cover. Raven Software is going to have to find a way to let players use all of the new things added in Vanguard without making Warzone unplayable. One option could be having two separate playlists, with one featuring only Call of Duty: Vanguard weapons on the new map without the Stopping Power upgrade, which would give players the choice to test everything out first or wait until everything calms down.
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