Ad Code

Responsive Advertisement

Ticker

6/recent/ticker-posts

How to Recruit All Party Members in Pathfinder: Wrath of the Righteous

There are a dozen core party members Pathfinder: Wrath of Righteous. As the story focuses on lots of important choices, some potential allies may stay for the whole adventure, leave partway, or even turn traitor. Party members themselves have opinions of each other, with possible friendships or hostilities arising.

Taking place close to the Mendev-World Wound border, the campaign has attracted valiant crusaders, wicked demons, political schemers, and every shade of power seeker. This means that both allies and enemies will have far greater powers and immunities than those seen in Pathfinder: Kingmaker. What made for a good party in the previous game might not work this time around.

Related: Pathfinder WotR Lets Your Animal Companion Be An Atheist

Knowing what Pathfinder companions specialize in, and when they join, is very important. Field parties can only have six members at a time, including the custom main character. Most teams will at minimum want a tank, archer, scout, healer, and crowd controller. By planning out recruitment, the party can cover every combat and social situation while avoiding redundancies.

Four party members will join near the start of Pathfinder: Wrath of the Righteous, but not all will stay.

  • Seelah is a human, lawful good, Paladin of Iomedae built for melee combat. Seelah is the very first companion who will join after the player falls into Kenabres’ caverns. As a good natured paladin she will stick close to other righteous heroes, but will leave forever if one joins clearly evil Mythic Paths like Lich or Swarm That Walks.
  • Camellia is half-elf, Shaman Spirit Hunter who wears a magic necklace to hide her real alignment. She is both a good scout and potential tank. Like Seelah, Camellia will be found right in the underground caverns. She will automatically join up and stay unless dismissed.
  • Lann is a mongrelman, lawful neutral, Monk Zen Archer who unlike other Monks focuses on ranged weapons. After clearing the Shield Maze at the end of the Prologue, players can only choose to take either Lann or Wenduag for the next few chapters. Those that picked Wenduag will encounter Lann again in Act 3 as an adversary in Wenduag’s personal quest. Defeat him, but let him flee safely. Later, he will come back in Act 4 to permanently join.
  • Wenduag is a mongrelman, neutral evil, Fighter built for archery. As mentioned above, players can only take Lann or Wenduag after the end of the Shield Maze. For those that selected Lann, Wenduag will comeback in Act 3 and offer to join the party. This is actually a trick, and players should reject her but let her leave unharmed. If done correctly, she will come to the player again in Act 4 and genuinely join.

Some companions are inside the first city of Kenabres and should be found before liberating the city in Pathfinder: Wrath of the Righteous.

  • Woljif is tiefling, chaotic neutral, Rogue Eldritch Scoundrel who mixes stealth with a bit of magic. Woljif is locked up in the cells under the Defender’s Heart tavern. Speak to him and promise to rescue him. Return to the main floor of the tavern and tell Irabeth to release Woljif into the party’s watch. However, no matter the one’s action Woljif will go missing during the Act 2 main story mission A Blow from the Sky. Anytime during Act 3, wander around the world map and one may randomly find Woljif in the entourage of cultists; defeat or trick them and Woljif will return to the team.
  • Nenion is a kitsune, true neutral, Wizard Scroll Savant focused on illusion magic but hindered in necromancy and abjuration. Nenio is found randomly traveling through the streets of Kenabres, typically between Defender’s Heart and the Market Square. If found, agree to her riddle contest against the confused cultists. Certain answers will cause the cult members to either attack or flee the scene. Once they depart, players can ask Nenio to join the party.
  • Ember is an elf, neutral good, Stigmatized Witch whose curse grants fire magic but also a constant -4 attack penalty. Ember is located in the southern section of Kenabres’ Market Square. She is currently in the custody of two city guards who plan to execute her for being a witch. Players will need to convince her captors to release her or attack them. While Ember will recommend that she should have died, players can instead recruit her. Note, if coming to the Market Square after the siege at Defender’s Heart, Ember will have already been killed and only her corpse can be discovered.
  • Daeran is an aasimar, neutral evil, Oracle of Life that empowers his channel energy. While exploring the northwestern edge of the Market Square, players will meet up with an attendant for the Arendae family. He will invite players to his master’s estate, the Party House. Travel there and take part in Count Daeran’s festivities. Soon, demons will attack but nearly every guest is powerful enough to kill them with little assistance. After the battle, Daeran can be convinced to join the fight for Mendev.

More Pathfinder: Wrath of the Righteous companions are available after leaving Kenabres, either around Mendev’s wilderness or in specific cities.

Sosiel is a human, neutral good, Cleric of Shelyn who aids in melee with his glaive and armor. Sosiel is already a member of the larger Crusade, but can be reassigned and placed directly into the commander’s personal team while inside the main Crusader’s Camp. When arriving there, Sosiel will introduce himself and can be asked to join.

Regill is a gnome, lawful evil, Fighter Armiger/Hellknight multiclass that fights with a finesse double weapon. While marching northwards towards Drezen, players will be approached by Godclaw Hellknight Yaker. Agree to his plan to assist the Godclaw order.

Now, on the world map build up a single army unit of strength level 4 or higher and with a good General. Send the unit against the gargoyle Demon Armies and clear a path to Reliable Redoubt. Travel to the now accessible location and assist Regill and the Hellknights in defeating the remaining gargoyle hordes. After the battle, recruit the Godclaw into the Crusade and Regill come along as their leader.

Arueshalae is a succubus, chaotic neutral, Ranger Espionage Expert that grants her favored enemy bonus to allies. There are two different opportunities to recruit Arueshalae. During the Act 2 journey towards Drezen the Crusader Camp will be attacked, scattering different members to parts of the Lost Chapel.

Before going into the church proper, head to the eastern most cave and collect the first Desna Harp artifact. Once at the church’s gate, go to the western edge and pass two athletics checks to safely make it to the bottom. Now, loop around the eastern side of map and kill a Kabiri cultist for a Desna Sextant. Head back to the southern path and add both the harp and sextant to the Map of Unknown Lands. There will be three prompts, hit them in the following order: middle, right, left, and middle. A vision of Arueshalae will appear.

Now, at the actual siege of Drezen go to the dungeons on the east side of the city (players will start here is they agree to Nurah’s plan). Arueshalae will be in the middle cells and can be recruited if already spoken to at the Lost Chapel. If not, she will depart for now. Once Drezen is freed, sleep until having a dream of Arueshalae who will tell players to head to Greensight. Travel there, and agree to slay the hag. After, Arueshalae will now join with two extra levels.

Greybor is a dwarf, true neutral, Slayer that uses two-weapon fighting. At the start of Act 3, Irabeth will inform players of a dragon rampaging across the lands. Head into the tavern and Greybor can be hired temporally for 2,500 gold. However, he will become ticked if the dragon is not pursued by Act 4. To recruit him fully, go to Grimwood to start the mission and a short encounter, followed after to Blood Trail to continue the operation. This will then lead to a storybook scene where multiple skill checks must be passed to remain in peak condition.

A battle with the dragon will soon commence, which can be a hard fight with its 30 SR, 36 AC, and ability to use Concealment. When it suffers around 80% damage, the dragon will attempt to flee and must be killed in the next real-time minute (turn based combat will disable). If the monster is slain, Greybor can be hired for 12,500 gold; otherwise his price goes to 25,000 gold.

While this group makes up the core companions that will join the fledgling Crusade, many will not stick around for specific polarizing Mythic Paths that have agenda against good, evil, law, or chaos. In those cases, players will meet specialized replacements party members who are either unique mercenaries without much story or truly secret alternate teammates.

Next: Pathfinder: Kingmaker - Combat Guide (Tips, Tricks, & Basics)

Pathfinder: Wrath of Righteous is available on PC.



from ScreenRant - Feed https://ift.tt/2WVUqpy

Post a Comment

0 Comments

Ad Code

Responsive Advertisement