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CoD: Vanguard Multiplayer Changes To Fix Beta's Most Annoying Problems

Editor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, and retaliation against its female employees. Activision Blizzard has denied the allegations. The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available.

Call of Duty: Vanguard developer Sledgehammer Games has announced changes to the upcoming game’s multiplayer to address some of the most annoying issues from its recent beta. Call of Duty: Vanguard’s beta was held across several weekends last September and one of the most common complaints players had with the experience was Call of Duty: Vanguard’s annoying sun glare, which made aiming a bigger challenge than it normally would be. The Call of Duty franchise is no stranger to technical issues that annoy players, but hopefully the beta info the team has received prior to launch will help the developers smooth the experience ahead of time.

Since the end of the Call of Duty: Vanguard beta, Sledgehammer Games has slowly revealed more details on the game as its November 5, 2021 release date draws closer. New gameplay trailers have been released by Activision, as well as information on the game's multiplayer content at launch. The studio recently published new details on four of the game's new operators, and it has also unveiled the return of Shi No Numa to Zombies.

Related: Call of Duty: Vanguard's New Trailer Shows What Time It Can Launch

Sledgehammer Games published a new blog post detailing some of the changes that it will be implementing to the game’s multiplayer based on the results of the beta. Apart from a range of bug fixes, some of the changes the studio is implementing include adjustments to several of the game’s visual elements, including the aforementioned sun glare problem, and an overhaul of the game’s audio mixing and content based on beta feedback. Sledgehammer Games is also adjusting gameplay elements such as weapon swap/pick up animation speeds and adding new movement perks, among many other changes to things like weapon balance, killstreaks, field upgrades, and more.

The studio also addressed a few questions in the post, announcing that it will continue tuning weapons and spawns after the game is launched and that Shipment will be the game’s first free map after launch. Shipment is considered one of the best Call of Duty maps in franchise history and will be adjusted for its Call of Duty: Vanguard release, following an earlier appearance in Call of Duty Mobile. Sledgehammer Games also revealed that the new game will still feature the same universal and unified progression for both Warzone and Zombies. The studio also plans to integrate the narratives of Warzone and Vanguard to connect the two titles.

This latest update is a pretty good sign that players will have a much better experience with the game than they did during the beta, as it looks like Sledgehammer Games has already remedied quite a number of the issues that players encountered. With only a week left until Call of Duty: Vanguard launches, the excitement for the new game is definitely expected to rise and those who are looking forward to jumping back into its multiplayer can look forward to it more positively.

Next: Call of Duty: Vanguard Campaign Levels & Achievements Leak

Call of Duty: Vanguard is scheduled for release on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S platforms on November 5, 2021.

Source: Sledgehammer Games



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